<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>KuroFalcon</title><description>遊戲開發筆記與作品集 — LeetCode、C#/CLR、Unity、設計模式。</description><link>https://example.com/</link><item><title>Aliyun服務器 + 寶塔 SVN服務部署筆記</title><link>https://example.com/index.php/2025/07/22/cloud_server_svn_deployment/</link><guid isPermaLink="true">https://example.com/index.php/2025/07/22/cloud_server_svn_deployment/</guid><pubDate>Tue, 22 Jul 2025 00:00:00 GMT</pubDate></item><item><title>[C++/UE5] 使用Spline進行AI巡邏路線開發的經驗分享</title><link>https://example.com/index.php/2024/12/03/ue5_spline_patrol_points/</link><guid isPermaLink="true">https://example.com/index.php/2024/12/03/ue5_spline_patrol_points/</guid><pubDate>Tue, 03 Dec 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（二） - 行為樹Composite類型節點說明</title><link>https://example.com/index.php/2024/03/29/ue5_ai_bt_composite_node/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_bt_composite_node/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（三） – 行為樹Decorator類型節點說明</title><link>https://example.com/index.php/2024/03/29/ue5_ai_bt_decorator_node/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_bt_decorator_node/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（四） – 行為樹Service、Task類型節點說明及行為樹啟動</title><link>https://example.com/index.php/2024/03/29/ue5_ai_bt_service_and_task_node/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_bt_service_and_task_node/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（一） - 行為樹創建</title><link>https://example.com/index.php/2024/03/29/ue5_ai_create_behavior-tree/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_create_behavior-tree/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（八） – Environment Query System（EQS）及其Generator說明</title><link>https://example.com/index.php/2024/03/29/ue5_ai_eqs_generator/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_eqs_generator/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（九） – Environment Query System（EQS）Test說明以及運行、調試</title><link>https://example.com/index.php/2024/03/29/ue5_ai_eqs_test/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_eqs_test/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（七） – Navigation 導航系統</title><link>https://example.com/index.php/2024/03/29/ue5_ai_navigation/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_navigation/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（六） – AI Perception 感知系統 Event部分</title><link>https://example.com/index.php/2024/03/29/ue5_ai_perception_event/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_perception_event/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>[C++/UE] UE5中AI開發的一點功能梳理（五） – AI Perception 感知系統 Sense部分</title><link>https://example.com/index.php/2024/03/29/ue5_ai_perception_sense/</link><guid isPermaLink="true">https://example.com/index.php/2024/03/29/ue5_ai_perception_sense/</guid><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 迭代器</title><link>https://example.com/index.php/2023/06/15/enumerator/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/15/enumerator/</guid><pubDate>Thu, 15 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 線程及異步（三）異步函數</title><link>https://example.com/index.php/2023/06/15/thread-and-async-3/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/15/thread-and-async-3/</guid><pubDate>Thu, 15 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 線程及異步（四）線程同步構造</title><link>https://example.com/index.php/2023/06/15/thread-and-async-4/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/15/thread-and-async-4/</guid><pubDate>Thu, 15 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – AppDomain（應用域）</title><link>https://example.com/index.php/2023/06/14/app-domain/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/14/app-domain/</guid><pubDate>Wed, 14 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 反射</title><link>https://example.com/index.php/2023/06/14/reflection/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/14/reflection/</guid><pubDate>Wed, 14 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 序列化與反序列化</title><link>https://example.com/index.php/2023/06/14/serialize-and-deserialize/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/14/serialize-and-deserialize/</guid><pubDate>Wed, 14 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 線程及異步（一） 線程基礎</title><link>https://example.com/index.php/2023/06/14/thread-and-async-1/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/14/thread-and-async-1/</guid><pubDate>Wed, 14 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 線程及異步（二） 任務</title><link>https://example.com/index.php/2023/06/14/thread-and-async-2/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/14/thread-and-async-2/</guid><pubDate>Wed, 14 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 數組</title><link>https://example.com/index.php/2023/06/13/array/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/13/array/</guid><pubDate>Tue, 13 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 異常處理</title><link>https://example.com/index.php/2023/06/11/exception-handle/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/11/exception-handle/</guid><pubDate>Sun, 11 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 文本處理</title><link>https://example.com/index.php/2023/06/11/string/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/11/string/</guid><pubDate>Sun, 11 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 定制特性</title><link>https://example.com/index.php/2023/06/10/custom-attribute/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/10/custom-attribute/</guid><pubDate>Sat, 10 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 接口</title><link>https://example.com/index.php/2023/06/10/interface/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/10/interface/</guid><pubDate>Sat, 10 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 枚舉和位標志</title><link>https://example.com/index.php/2023/06/08/enum-and-flag/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/08/enum-and-flag/</guid><pubDate>Thu, 08 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 托管堆與垃圾回收</title><link>https://example.com/index.php/2023/06/07/garbage-collect/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/07/garbage-collect/</guid><pubDate>Wed, 07 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 參數</title><link>https://example.com/index.php/2023/06/07/parameter/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/07/parameter/</guid><pubDate>Wed, 07 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 可空類型</title><link>https://example.com/index.php/2023/06/04/nullable/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/04/nullable/</guid><pubDate>Sun, 04 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 泛型</title><link>https://example.com/index.php/2023/06/03/generic/</link><guid isPermaLink="true">https://example.com/index.php/2023/06/03/generic/</guid><pubDate>Sat, 03 Jun 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 匿名類型與匿名方法</title><link>https://example.com/index.php/2023/05/29/anonymous-members/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/29/anonymous-members/</guid><pubDate>Mon, 29 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 事件</title><link>https://example.com/index.php/2023/05/29/event/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/29/event/</guid><pubDate>Mon, 29 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 屬性</title><link>https://example.com/index.php/2023/05/29/property/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/29/property/</guid><pubDate>Mon, 29 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 構造方法</title><link>https://example.com/index.php/2023/05/28/construct-function/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/28/construct-function/</guid><pubDate>Sun, 28 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 擴展方法</title><link>https://example.com/index.php/2023/05/28/extension-method/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/28/extension-method/</guid><pubDate>Sun, 28 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 操作符方法</title><link>https://example.com/index.php/2023/05/28/operator-function/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/28/operator-function/</guid><pubDate>Sun, 28 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 分部類與分部方法</title><link>https://example.com/index.php/2023/05/28/partial-class-and-method/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/28/partial-class-and-method/</guid><pubDate>Sun, 28 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 常量</title><link>https://example.com/index.php/2023/05/27/const/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/27/const/</guid><pubDate>Sat, 27 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 字段</title><link>https://example.com/index.php/2023/05/27/field/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/27/field/</guid><pubDate>Sat, 27 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 自定義類型</title><link>https://example.com/index.php/2023/05/26/custom-class/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/26/custom-class/</guid><pubDate>Fri, 26 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 對象相等性和同一性</title><link>https://example.com/index.php/2023/05/25/equality/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/25/equality/</guid><pubDate>Thu, 25 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 類型基礎（三） 基元類型</title><link>https://example.com/index.php/2023/05/18/class-basic-3/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/18/class-basic-3/</guid><pubDate>Thu, 18 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 類型基礎（二） 類型、對象在運行時的相互關係</title><link>https://example.com/index.php/2023/05/15/class-basic-2/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/15/class-basic-2/</guid><pubDate>Mon, 15 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 類型基礎（四） 不同類型對象的存儲位置</title><link>https://example.com/index.php/2023/05/15/class-basic-4/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/15/class-basic-4/</guid><pubDate>Mon, 15 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 類型基礎（五） 裝箱拆箱</title><link>https://example.com/index.php/2023/05/15/class-basic-5/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/15/class-basic-5/</guid><pubDate>Mon, 15 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 類型基礎（一） C#類型系統</title><link>https://example.com/index.php/2023/05/10/class-basic-1/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/10/class-basic-1/</guid><pubDate>Wed, 10 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 委托</title><link>https://example.com/index.php/2023/05/10/delegate/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/10/delegate/</guid><pubDate>Wed, 10 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – 命名空間</title><link>https://example.com/index.php/2023/05/10/namespace/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/10/namespace/</guid><pubDate>Wed, 10 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – CLR的執行模型（二） 程序集</title><link>https://example.com/index.php/2023/05/05/clr-model-2/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/05/clr-model-2/</guid><pubDate>Fri, 05 May 2023 00:00:00 GMT</pubDate></item><item><title>C#筆記 – CLR的執行模型（三） 類庫及語言規範</title><link>https://example.com/index.php/2023/05/05/clr-model-3/</link><guid isPermaLink="true">https://example.com/index.php/2023/05/05/clr-model-3/</guid><pubDate>Fri, 05 May 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 適配器模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-adapter-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-adapter-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 命令模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-command-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-command-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 – 組合模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-composite-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-composite-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 裝飾模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-decorator-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-decorator-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 外觀模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-facade-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-facade-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 工廠模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-factory-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-factory-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 迭代器模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-iterator-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-iterator-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 觀察者模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-observer-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-observer-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 – 代理模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-proxy-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-proxy-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 單例模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-singleton-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-singleton-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 – 狀態模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-state-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-state-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 策略模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-strategy-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-strategy-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>設計模式筆記 - 模板方法模式</title><link>https://example.com/index.php/2023/04/03/design-pattern-template-method-pattern/</link><guid isPermaLink="true">https://example.com/index.php/2023/04/03/design-pattern-template-method-pattern/</guid><pubDate>Mon, 03 Apr 2023 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「同步理論」</title><link>https://example.com/index.php/2022/10/01/u3d-net-12/</link><guid isPermaLink="true">https://example.com/index.php/2022/10/01/u3d-net-12/</guid><pubDate>Sat, 01 Oct 2022 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「通用客戶端網絡模塊」</title><link>https://example.com/index.php/2022/09/27/u3d-net-6/</link><guid isPermaLink="true">https://example.com/index.php/2022/09/27/u3d-net-6/</guid><pubDate>Tue, 27 Sep 2022 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「通用服務端框架」</title><link>https://example.com/index.php/2022/09/27/u3d-net-7/</link><guid isPermaLink="true">https://example.com/index.php/2022/09/27/u3d-net-7/</guid><pubDate>Tue, 27 Sep 2022 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「開端：Echo」</title><link>https://example.com/index.php/2022/09/26/u3d-net-1/</link><guid isPermaLink="true">https://example.com/index.php/2022/09/26/u3d-net-1/</guid><pubDate>Mon, 26 Sep 2022 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「異步和多路復用」</title><link>https://example.com/index.php/2022/09/26/u3d-net-2/</link><guid isPermaLink="true">https://example.com/index.php/2022/09/26/u3d-net-2/</guid><pubDate>Mon, 26 Sep 2022 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「通信協議與消息隊列基礎」</title><link>https://example.com/index.php/2022/09/26/u3d-net-3/</link><guid isPermaLink="true">https://example.com/index.php/2022/09/26/u3d-net-3/</guid><pubDate>Mon, 26 Sep 2022 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「數據流收發」</title><link>https://example.com/index.php/2022/09/26/u3d-net-4/</link><guid isPermaLink="true">https://example.com/index.php/2022/09/26/u3d-net-4/</guid><pubDate>Mon, 26 Sep 2022 00:00:00 GMT</pubDate></item><item><title>《Unity3D網絡遊戲實踐》（第2版）要點摘錄 - 「Tcp深入了解」</title><link>https://example.com/index.php/2022/09/26/u3d-net-5/</link><guid isPermaLink="true">https://example.com/index.php/2022/09/26/u3d-net-5/</guid><pubDate>Mon, 26 Sep 2022 00:00:00 GMT</pubDate></item><item><title>[C#] 淺談對象析構器的調用時機與作用域的問題</title><link>https://example.com/index.php/2022/06/28/csharp_destructor_call_timing/</link><guid isPermaLink="true">https://example.com/index.php/2022/06/28/csharp_destructor_call_timing/</guid><pubDate>Tue, 28 Jun 2022 00:00:00 GMT</pubDate></item><item><title>C#筆記 – CLR的執行模型（一） 托管模塊與元數據</title><link>https://example.com/index.php/2022/04/08/clr-model-1/</link><guid isPermaLink="true">https://example.com/index.php/2022/04/08/clr-model-1/</guid><pubDate>Fri, 08 Apr 2022 00:00:00 GMT</pubDate></item><item><title>【Global Game Jam 2022】《Super NS Ball》</title><link>https://example.com/index.php/2022/01/24/global-game-jam-2022-super-ns-ball/</link><guid isPermaLink="true">https://example.com/index.php/2022/01/24/global-game-jam-2022-super-ns-ball/</guid><pubDate>Mon, 24 Jan 2022 00:00:00 GMT</pubDate></item><item><title>【西山居第三屆Seed訓練營】《獺生漂浮 Floating Otter》</title><link>https://example.com/index.php/2021/08/16/seasun-seed-floating-otter/</link><guid isPermaLink="true">https://example.com/index.php/2021/08/16/seasun-seed-floating-otter/</guid><pubDate>Mon, 16 Aug 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（一）：「準備工作」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-1/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-1/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（二）：「Notes的行動分析」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-2/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-2/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（三）：「Notes的功能實現」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-3/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-3/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（四）：「Notes生成測試」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-4/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-4/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（五）：「BMS文件編輯」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-5/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-5/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（六）：「BMS文件讀取與解析」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-6/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-6/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（七）：「判定功能實現」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-7/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-7/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（八）：「曲目播放」</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-8/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-8/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>《Unityで作るリズムゲーム》學習筆記（九）：「分數與Combo」-完結</title><link>https://example.com/index.php/2021/07/22/unity-rhythm-game-part-9/</link><guid isPermaLink="true">https://example.com/index.php/2021/07/22/unity-rhythm-game-part-9/</guid><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1465 – Maximum Area of a Piece of Cake After Horizontal and Vertical Cuts</title><link>https://example.com/index.php/2021/06/03/leetcode-1465/</link><guid isPermaLink="true">https://example.com/index.php/2021/06/03/leetcode-1465/</guid><pubDate>Thu, 03 Jun 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 695 – Max Area of Island</title><link>https://example.com/index.php/2021/06/01/leetcode-695/</link><guid isPermaLink="true">https://example.com/index.php/2021/06/01/leetcode-695/</guid><pubDate>Tue, 01 Jun 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 462 – Minimum Moves to Equal Array Elements II</title><link>https://example.com/index.php/2021/05/19/leetcode-462/</link><guid isPermaLink="true">https://example.com/index.php/2021/05/19/leetcode-462/</guid><pubDate>Wed, 19 May 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 以《Endless End》為例聊一下怎麼做一個簡單的存讀檔系統</title><link>https://example.com/index.php/2021/05/09/simple-save-load-in-endless-end/</link><guid isPermaLink="true">https://example.com/index.php/2021/05/09/simple-save-load-in-endless-end/</guid><pubDate>Sun, 09 May 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 《Endless End》中的升降機實現總結</title><link>https://example.com/index.php/2021/05/08/elevator-in-endless-end/</link><guid isPermaLink="true">https://example.com/index.php/2021/05/08/elevator-in-endless-end/</guid><pubDate>Sat, 08 May 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 《Endless End》中的推箱子實現總結</title><link>https://example.com/index.php/2021/05/08/pushing-box-in-endless-end/</link><guid isPermaLink="true">https://example.com/index.php/2021/05/08/pushing-box-in-endless-end/</guid><pubDate>Sat, 08 May 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 《Endless End》中的梯子實現總結</title><link>https://example.com/index.php/2021/05/06/ladder-in-endless-end/</link><guid isPermaLink="true">https://example.com/index.php/2021/05/06/ladder-in-endless-end/</guid><pubDate>Thu, 06 May 2021 00:00:00 GMT</pubDate></item><item><title>【UGDAP大學生遊戲開發實訓2021】《Endless End》</title><link>https://example.com/index.php/2021/05/06/ugdap-gamedev-training-2021-endless-end/</link><guid isPermaLink="true">https://example.com/index.php/2021/05/06/ugdap-gamedev-training-2021-endless-end/</guid><pubDate>Thu, 06 May 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1480 – Running Sum of 1d Array</title><link>https://example.com/index.php/2021/05/03/leetcode-1480/</link><guid isPermaLink="true">https://example.com/index.php/2021/05/03/leetcode-1480/</guid><pubDate>Mon, 03 May 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1302 – Deepest Leaves Sum</title><link>https://example.com/index.php/2021/04/11/leetcode-1302/</link><guid isPermaLink="true">https://example.com/index.php/2021/04/11/leetcode-1302/</guid><pubDate>Sun, 11 Apr 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1704 – Determine if String Halves Are Alike</title><link>https://example.com/index.php/2021/04/07/leetcode-1704/</link><guid isPermaLink="true">https://example.com/index.php/2021/04/07/leetcode-1704/</guid><pubDate>Wed, 07 Apr 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1551 – Minimum Operations to Make Array Equal</title><link>https://example.com/index.php/2021/04/06/leetcode-1551/</link><guid isPermaLink="true">https://example.com/index.php/2021/04/06/leetcode-1551/</guid><pubDate>Tue, 06 Apr 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 234 – Palindrome Linked List</title><link>https://example.com/index.php/2021/04/01/leetcode-234/</link><guid isPermaLink="true">https://example.com/index.php/2021/04/01/leetcode-234/</guid><pubDate>Thu, 01 Apr 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 417 – Pacific Atlantic Water Flow</title><link>https://example.com/index.php/2021/03/26/leetcode-417/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/26/leetcode-417/</guid><pubDate>Fri, 26 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 916 – Word Subsets</title><link>https://example.com/index.php/2021/03/26/leetcode-916/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/26/leetcode-916/</guid><pubDate>Fri, 26 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 – 「圖形」</title><link>https://example.com/index.php/2021/03/26/reading-notes-csharp-algorithm-10/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/26/reading-notes-csharp-algorithm-10/</guid><pubDate>Fri, 26 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 – 「二叉樹」</title><link>https://example.com/index.php/2021/03/25/reading-notes-csharp-algorithm-9/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/25/reading-notes-csharp-algorithm-9/</guid><pubDate>Thu, 25 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 – 「棧與隊列」</title><link>https://example.com/index.php/2021/03/23/reading-notes-csharp-algorithm-8/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/23/reading-notes-csharp-algorithm-8/</guid><pubDate>Tue, 23 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 – 「數組與鏈表」</title><link>https://example.com/index.php/2021/03/22/reading-notes-csharp-algorithm-6/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/22/reading-notes-csharp-algorithm-6/</guid><pubDate>Mon, 22 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1461 - Check If a String Contains All Binary Codes of  Size K</title><link>https://example.com/index.php/2021/03/12/leetcode-1461/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/12/leetcode-1461/</guid><pubDate>Fri, 12 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 – 「搜尋演算法」</title><link>https://example.com/index.php/2021/03/12/reading-notes-csharp-algorithm-5/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/12/reading-notes-csharp-algorithm-5/</guid><pubDate>Fri, 12 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 322 - Coin Change</title><link>https://example.com/index.php/2021/03/11/leetcode-322/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/11/leetcode-322/</guid><pubDate>Thu, 11 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 – 「排序演算法」</title><link>https://example.com/index.php/2021/03/11/reading-notes-csharp-algorithm-4/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/11/reading-notes-csharp-algorithm-4/</guid><pubDate>Thu, 11 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 12 - Integer to Roman</title><link>https://example.com/index.php/2021/03/10/leetcode-12/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/10/leetcode-12/</guid><pubDate>Wed, 10 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1332 - Remove Palindromic Subsequences</title><link>https://example.com/index.php/2021/03/09/leetcode-1332/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/09/leetcode-1332/</guid><pubDate>Tue, 09 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 623 - Add One Row to Tree</title><link>https://example.com/index.php/2021/03/09/leetcode-623/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/09/leetcode-623/</guid><pubDate>Tue, 09 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 – 「常見數據結構」</title><link>https://example.com/index.php/2021/03/09/reading-notes-csharp-algorithm-3/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/09/reading-notes-csharp-algorithm-3/</guid><pubDate>Tue, 09 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 - 「常見演算法」</title><link>https://example.com/index.php/2021/03/08/reading-notes-csharp-algorithm-2/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/08/reading-notes-csharp-algorithm-2/</guid><pubDate>Mon, 08 Mar 2021 00:00:00 GMT</pubDate></item><item><title>《圖說演算法-使用C#》要點摘錄 - 「運算思維與程式設計」</title><link>https://example.com/index.php/2021/03/07/reading-notes-csharp-algorithm-1/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/07/reading-notes-csharp-algorithm-1/</guid><pubDate>Sun, 07 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 211 - Add and Search Word</title><link>https://example.com/index.php/2021/03/05/leetcode-211/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/05/leetcode-211/</guid><pubDate>Fri, 05 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 648 - Replace Words</title><link>https://example.com/index.php/2021/03/05/leetcode-648/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/05/leetcode-648/</guid><pubDate>Fri, 05 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 677 - Map Sum Pairs</title><link>https://example.com/index.php/2021/03/04/leetcode-677/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/04/leetcode-677/</guid><pubDate>Thu, 04 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記]  429 - N-ary Tree Level Order Traversal</title><link>https://example.com/index.php/2021/03/01/leetcode-429/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/01/leetcode-429/</guid><pubDate>Mon, 01 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 559 - Maximum Depth of N-ary Tree</title><link>https://example.com/index.php/2021/03/01/leetcode-559/</link><guid isPermaLink="true">https://example.com/index.php/2021/03/01/leetcode-559/</guid><pubDate>Mon, 01 Mar 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 347 - Top K Frequent Elements</title><link>https://example.com/index.php/2021/02/17/leetcode-347/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/17/leetcode-347/</guid><pubDate>Wed, 17 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 380 - Insert Delete GetRandom O(1)</title><link>https://example.com/index.php/2021/02/17/leetcode-380/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/17/leetcode-380/</guid><pubDate>Wed, 17 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 3 - Longest Substring Without Repeating Characters</title><link>https://example.com/index.php/2021/02/16/leetcode-3/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/16/leetcode-3/</guid><pubDate>Tue, 16 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 454 - 4Sum II</title><link>https://example.com/index.php/2021/02/16/leetcode-454/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/16/leetcode-454/</guid><pubDate>Tue, 16 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 652 - Find Duplicate Subtrees</title><link>https://example.com/index.php/2021/02/16/leetcode-652/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/16/leetcode-652/</guid><pubDate>Tue, 16 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 771 - Jewels and Stones</title><link>https://example.com/index.php/2021/02/16/leetcode-771/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/16/leetcode-771/</guid><pubDate>Tue, 16 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 36 - Valid Sudoku</title><link>https://example.com/index.php/2021/02/14/leetcode-36/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/14/leetcode-36/</guid><pubDate>Sun, 14 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 49 - Group Anagrams</title><link>https://example.com/index.php/2021/02/13/leetcode-49/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/13/leetcode-49/</guid><pubDate>Sat, 13 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 219 - Contains Duplicate II</title><link>https://example.com/index.php/2021/02/12/leetcode-219/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/12/leetcode-219/</guid><pubDate>Fri, 12 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 350 - Intersection of Two Arrays II</title><link>https://example.com/index.php/2021/02/12/leetcode-350/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/12/leetcode-350/</guid><pubDate>Fri, 12 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 205 - Isomorphic Strings</title><link>https://example.com/index.php/2021/02/11/leetcode-205/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/11/leetcode-205/</guid><pubDate>Thu, 11 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 599 - Minimum Index Sum of Two Lists</title><link>https://example.com/index.php/2021/02/11/leetcode-599/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/11/leetcode-599/</guid><pubDate>Thu, 11 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 1 - Two Sum</title><link>https://example.com/index.php/2021/02/10/leetcode-1/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/10/leetcode-1/</guid><pubDate>Wed, 10 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 202 - Happy Number</title><link>https://example.com/index.php/2021/02/10/leetcode-202/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/10/leetcode-202/</guid><pubDate>Wed, 10 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[LeetCode刷題筆記] 349 - Intersection of Two Arrays</title><link>https://example.com/index.php/2021/02/10/leetcode-349/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/10/leetcode-349/</guid><pubDate>Wed, 10 Feb 2021 00:00:00 GMT</pubDate></item><item><title>【Global Game Jam 2021】《Fire in the hole》</title><link>https://example.com/index.php/2021/02/08/global-game-jam-2021-fire-in-the-hold/</link><guid isPermaLink="true">https://example.com/index.php/2021/02/08/global-game-jam-2021-fire-in-the-hold/</guid><pubDate>Mon, 08 Feb 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 如何寫擴展方法（Extension Methods）提高開發效率</title><link>https://example.com/index.php/2021/01/25/extension-methods/</link><guid isPermaLink="true">https://example.com/index.php/2021/01/25/extension-methods/</guid><pubDate>Mon, 25 Jan 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] Lambda表達式的返回值類型</title><link>https://example.com/index.php/2021/01/25/lambda-return-value-type/</link><guid isPermaLink="true">https://example.com/index.php/2021/01/25/lambda-return-value-type/</guid><pubDate>Mon, 25 Jan 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 為甚麼要用readonly和const</title><link>https://example.com/index.php/2021/01/25/readonly-and-const/</link><guid isPermaLink="true">https://example.com/index.php/2021/01/25/readonly-and-const/</guid><pubDate>Mon, 25 Jan 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 空間與整型值類型數據的選擇</title><link>https://example.com/index.php/2021/01/25/valuetypes-and-space/</link><guid isPermaLink="true">https://example.com/index.php/2021/01/25/valuetypes-and-space/</guid><pubDate>Mon, 25 Jan 2021 00:00:00 GMT</pubDate></item><item><title>[C#/Unity] 匿名函數與一般函數使用上的一個區別</title><link>https://example.com/index.php/2021/01/24/difference-between-lambda-and-normal-function/</link><guid isPermaLink="true">https://example.com/index.php/2021/01/24/difference-between-lambda-and-normal-function/</guid><pubDate>Sun, 24 Jan 2021 00:00:00 GMT</pubDate></item><item><title>《Covid Lifestyle》</title><link>https://example.com/index.php/2021/01/21/covid-lifestyle/</link><guid isPermaLink="true">https://example.com/index.php/2021/01/21/covid-lifestyle/</guid><pubDate>Thu, 21 Jan 2021 00:00:00 GMT</pubDate></item></channel></rss>